Live feed // civilian grid active

SIGHTED

The world around you is not what it seems. Every street, café, campus, mall, park, and neighborhood could be part of the battlefield. Every stranger could be watching. Every movement could expose you.

Do not get found.

Official brand lockup rec
SIGHTED logo lockup
Primary symbol id // s-01
SIGHTED symbol mark
Status board trace // active
Signal Integrity92%
Target Lock84%
Visual ConfirmationUnseen
Civilian Grid27 targets
SIGNAL ACQUIRED  //  TARGET MOVING  //  MONITORING SYSTEM ACTIVE  //  TRUST NO ONE  //  STAY UNSEEN  //  YOU ARE BEING WATCHED  //  YOU ARE BEING TRACED  //  YOU ARE ALREADY IN THE WAR  //  SIGNAL ACQUIRED  //  TARGET MOVING  //  MONITORING SYSTEM ACTIVE  //  TRUST NO ONE  //  STAY UNSEEN  //  YOU ARE BEING WATCHED  //  YOU ARE BEING TRACED  //  YOU ARE ALREADY IN THE WAR  // 
01 // Mission Brief

This Is Not Just
A Game You Play.

Welcome to SIGHTED — a hardcore tactical multiplayer spy-thriller where the real world becomes the map, your identity is your greatest weapon, and survival depends on one thing: do not get found.

THE REAL WORLD BECOMES THE MAP.

Using GPS location-based gameplay, augmented reality elements, modern spy-tech mechanics, and social stealth strategy, SIGHTED drops you into a live multiplayer conflict happening all around you.

You are not sitting behind a screen commanding a soldier. You are the target. You are the agent. You are the ghost moving through the city.

YOUR MISSION IS SIMPLE.

Evade. Deceive. Survive. Expose them before they expose you.

Track enemy movement. Study suspicious behavior. Use your environment. Blend into real-world locations and crowds. Outsmart rival players. Stay calm under pressure.

One wrong move, one bad route, one careless pattern — and your identity could be compromised.

Nearby players03
Exposure levelUnseen
Civilian grid27 Targets
Threat scoreHigh
02 // Live Surveillance Layer

Every Session Creates
A New Battlefield.

In SIGHTED, every session creates a new psychological battlefield where players hunt, hide, mislead, and survive in real-world spaces. You may be walking past your opponent without knowing it. They may already be watching you. They may be closer than you think.

03 // Systems & Features

Trust No One.
Stay Unseen.

These are the core pillars that define the SIGHTED experience: location, tension, deception, survival, identity, and constant pressure.

F01 / Geo-Tactical

Real-World GPS Gameplay

Turn your city into a live tactical arena. Move through real locations, avoid detection zones, and use the world around you to survive.

F02 / Augmented Intel

Augmented Reality Spy-Thriller Experience

Experience a modern spy world layered over your surroundings through AR-inspired gameplay, surveillance mechanics, and real-time tension.

F03 / Survival

Hardcore Tactical Survival

This is not casual hide-and-seek. Every decision matters. Where you go, how long you stay, who you trust, and how you move can decide whether you survive or get exposed.

F04 / Social Stealth

Multiplayer Social Stealth

Outsmart real players in a battle of deception, paranoia, and timing. Blend in, misdirect, stalk, escape, and strike when the moment is right.

F05 / Identity

Identity Concealment Mechanics

Your identity is your life. Protect it at all costs. If another player confirms who you are, SIGHTED becomes very real.

F06 / Spy Tech

Modern Spy Technology

Use surveillance-style tools, tracking systems, signals, pings, digital traces, and tactical intelligence to locate enemies while keeping yourself hidden.

F07 / Pressure

Constant Paranoia

Every notification could mean danger. Every nearby player could be a threat. Every familiar place could become hostile territory.

F08 / Movement

Built For Movement

Get outside. Move strategically. Explore your environment. The more you move, the more the war expands.

04 // Operative Profiles

Different Players.
Different Ways To Survive.

SIGHTED rewards more than aggression. Some players vanish. Some hunt. Some manipulate the network. Some read the battlefield before anyone else understands it.

Profile // Ghost-01

The Ghost

Stealth / Evasion

Lives by disappearing. Avoids patterns, minimizes digital traces, and slips through crowds without ever giving enemies a clean read.

Profile // Hound-07

The Hound

Pursuit / Tracking

Patient, relentless, and disciplined. Studies routines, reads movement, and turns tiny mistakes into a confirmed identity.

Profile // Mirage-12

The Mirage

Misdirection / Deception

Thrives on confusion. Creates false patterns, manipulates assumptions, and sends enemies hunting the wrong target at the wrong time.

Profile // Oracle-03

The Oracle

Intel / Awareness

Sees the network as information. Pings, timing, movement density, and behavioral tells all become tactical intelligence.

05 // Visual System

The Brand System
Now Lives On The Site.

The refreshed website now uses the new official visual language — the surveillance emblem, the app icon, the neon city network, and the tactical dashboard interface — to create one cohesive universe across the site, app development, and marketing materials.

Primary logo lockup online
Primary SIGHTED logo lockup
Darker.
Smarter.
More Physical.

Inspired by the tension of modern spy thrillers, the paranoia of surveillance culture, and the intensity of tactical multiplayer survival, SIGHTED is built for players who want something darker, smarter, and more physical than traditional mobile games.

This is not just a game you play. This is a game you live.

06 // Network Launch

How Long Can You Stay Invisible?

Join the first wave of operatives, receive launch alerts, and be notified when the network opens. The world is already the battlefield. The only question is whether you are ready to survive it.

Network opens // 01.01.2027
000Days
00Hours
00Minutes
00Seconds
Priority access

Join the Waitlist

Receive launch alerts, closed-test invitations, and classified development drops before the public network opens.

Demo form // connect this module to your email platform or backend before launch.